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Showing posts from June, 2009

scientific process reflected from teacher-student conversations

Saat (2004) addressed the acquisition of integrated science process skills in a web-based learning environment. This qualitative study explored the process skills of grade 5 students by examining student and teacher-student conversations. Findings indicated that students acquired process skill in three phases, namely, recognition, familiarization, and automation. (IIPI, CMC, discourse analysis)

creativity

read about Edward Bakst and creativity.. http://edlab.tc.columbia.edu/files/EdLab_Bakst.pdf Here is a quote: "Bakst is also working on the design of a space that will foster creativity among multiple disciplines. He calls this space the incubator. The incubator will allow creative minds from around the world to socialize , brainstorm , and transform each other’s works. It will be an open space of innovation in all forms." I bold the three words and I think them key words in learning communities and they are on different levels. We lack the emphasis on the third level: transform. This is closely related to my dissertation, too...This is where re-construction of knowledge system begins. Below are some of Bakst's own words: "Life narrows us. It’s a few of us who manage to not be narrowed." "Teaching is basically screwing up students’ minds. It’s wonderful to get your students to a point when they decide to disregard everything they’ve learned and

ambient intelligence

Today I read about ambient intelligence environment. Below are some quotes from wikipedia: http://en.wikipedia.org/wiki/Ambient_intelligence In computing , ambient intelligence (AmI) refers to electronic environments that are sensitive and responsive to the presence of people...In an ambient intelligence world, devices work in concert to support people in carrying out their everyday life activities, tasks and rituals in easy, natural way using information and intelligence that is hidden in the network connecting these devices (see Internet of Things )... The ambient intelligence paradigm builds upon ubiquitous computing , profiling practices and human-centric computer interaction design and is characterized by systems and technologies that are e mbedded : many networked devices are integrated into the environment context aware : these devices can recognize you and your situational context personalized : they can be tailored to your needs adaptive : they can change in response to you a